Devlog
- April 21, 2025 by iago-pe#refactor, #local pvp, #UI/UX, #hotseatSo I've been a bit silent, and I didn't follow through with my intention to write on the geomancy redesign. All is good. The new system is less impressive as it is, but it'll get a real opportunity to... Continue reading
- January 10, 2025 by iago-pe#game design, #geomancy, #geomantik figuresAfter all this time replaying my own game, I'm confident the core loop is solid, if a bit bland - that is, placing and utilizing elemental tokens on the board (for damage and healing) makes for a grea... Continue reading